Remember when I said I intended this blog to be a complete and timely digest of everything I put on the internet? Those were fun, innocent days, weren't they. The fact is I'm so burnt out these days from my multitude of creative projects that it's hard to summon the energy. Today alone I have to meet my target for making ZP images, write half of next week's XP column, have a meeting with my fellow Mana Bar directors, write another two pages of the first draft of my second novel, play a decent amount of whatever game I'm reviewing next week and see if I can squeeze in some work on one of my hobby game design projects. And creative writing isn't like data entry where you just knock it out while listening to Smash Mouth on your MP3 player. My brain can only produce so much between meals and caffeine intakes.
But I've just downed my morning cappuccino so hopefully I can get it together long enough to update you on everything I should have mentioned earlier. For example, there's last week's Zero Punctuation, which was for Amnesia: Dark Descent.
Secondly, there was yesterday's Extra Punctuation, which was also for Amnesia: Dark Descent.
"Also, incidentally, Clock Tower 3 contains some of the most spastic character animations I've ever seen in a game. In some cutscenes people throw absolute fits while conversing with each other. It's like they stuck all the motion capture balls on an octopus in an electric chair."
And finally this week's ZP, which was the latest of the serially adequate Halo series, Halo Reach.
There's also something quite exciting going on at the Mana Bar soon, on Saturday the 16th. If I were to say the words 'Randy Pitchford' and the words 'CEO of Gearbox' and also the words 'demoing Duke Nukem Forever for the first time in Australia in a public venue', you might find a subtle hint somewhere in those words as to the nature of the event.